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Best Fallout 1 Builds

Best Fallout 1 Builds - Agility should always be 10, because the more agility you have the more action points you have (action points determine how many moves you have in combat). Early on, basic attacks and charge will take you far (literally), while the latter offers some welcome utility. Early game you want either unarmed, melee, or small guns. Im also interested if its worth upgrading your base stats at the brotherhood of steel doc. Once you pick up tatzli as a companion, you can take advantage of the. Get perception, agility, and intelligence to 10, luck at least 6. Haven't finished the game yet. I've outlined the best perks to choose in fallout 1. I recently played an ncr ranger. This article is part of a directory:

It's one of the best weapons in the game. This guide will help you master the wastleland of fallout 1 or at least get through the game. The build i use is. I have four ideas for builds in fallout 1, that should also be viable in 2. I've outlined the best perks to choose in fallout 1. This article is part of a directory: But make sure to keep reading the next pages, for some important info on how to build a good character in fallout 1. Big guns burst fire energy weapons burst fire quickshot sharpshooter the sniper. However, you may pick whichever fit your playing style, such as “animal friend,” combat perks, resistance perks, stealth perks, world. Im also interested if its worth upgrading your base stats at the brotherhood of steel doc.

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Early Game You Want Either Unarmed, Melee, Or Small Guns.

For fallout 1, i usually do: You can progress in all 3 at the beginning. Fast shot/small frame & gifted (bloody mess for bonus end scene) tag skills: You want different character builds for fallout 1 and 2 fallout 1, which is this game.

There Is No Reason To Have Strength Above 5 Unless You Plan On Using Big Guns Or Melee And Even Then, Power Armour.

Agility should always be 10, because the more agility you have the more action points you have (action points determine how many moves you have in combat). In my humble opinion, of course: Small guns + stealth + one other (usually barter). I've outlined the best perks to choose in fallout 1.

With 10 Agility, You Have 10.

Even tho there are various recommended builds out there for each. I'd suggest trying a build with inherent strengths and weaknesses. In and ag are obviously the most important. Weapons, armor, quest walkthroughs, tips, & more

However, You May Pick Whichever Fit Your Playing Style, Such As “Animal Friend,” Combat Perks, Resistance Perks, Stealth Perks, World.

Lk is good and needed for one of the best ranged perks in the game (for certain builds). Tag it and raise it to 100% (80% if you have lock picks). I'd say you're better off with st 5, per 9, end 6, ag 9 and lck 5. The best build starts with 9 endurance, there's no real benefit in higher than minimum charisma and more than 6 int (you can get it raised by 2) only grants skillpoints you don't need, extra.

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