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Cat Quest 2 Best Mage Build

Cat Quest 2 Best Mage Build - I mostly run a arcane build. There's 4 stats in the game, physical damage (sword), magic damage (wand), health (heart) and defense (shield). There are currently 11 magic weapons obtainable in cat quest 2. Now just defeat one or two of the top most. Fast travel + kiting mobs if needed. In our cat quest ii tips and tricks, we will go over all of the basics of the combat system and how to master the nuances of it. Equipping a magic weapon reduces the character's maximum health by 50%. The mobs will be dragged onto your spike trap, while you safely attack from. Seen a guy do 1k dmg with cattrap but i cant get anywhere close to it Melee weapons work mostly the same, with their attack range and attack.

Just sneak along the outer platform edge at the left side to the top and you reach the monolite for the spell without waking up the giant cactus boss. What is the absolute best endgame build for two players, 1 physical and 1 magic? There are 12 different spells in total and getting them all will grant you the arcane. There's 4 stats in the game, physical damage (sword), magic damage (wand), health (heart) and defense (shield). I know labrathor’s/pawlonjir for magic and purrsecutor’s/purrsecution for physical is the best early. In our cat quest ii tips and tricks, we will go over all of the basics of the combat system and how to master the nuances of it. Are they supposed to have a ranged attack? Magic weapons generate a number of orbs. Ai character is usually pretty useless, just view him as a second build. There are currently 11 magic weapons obtainable in cat quest 2.

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Fast Travel + Kiting Mobs If Needed.

Just sneak along the outer platform edge at the left side to the top and you reach the monolite for the spell without waking up the giant cactus boss. I mostly run a arcane build. There are currently 11 magic weapons obtainable in cat quest 2. The mobs will be dragged onto your spike trap, while you safely attack from.

Equipping A Magic Weapon Reduces The Character's Maximum Health By 50%.

Melee weapons work mostly the same, with their attack range and attack. What is the absolute best endgame build for two players, 1 physical and 1 magic? I have an arcane staff and a white mage staff, they only seem to have melee attacks. Cat quest ii (2) has many different magical spells to find, use and conquer your foes with!

Magic Spells Are A Mechanic Of Cat Quest 2.

My other slots are kingswand which also grants an insane. How viable is using the ai character as a mage? Arcane hat, antares armor, rogue claws(movement speed), antares wand w/ magical gloves, bomb satchel, oinker necklace and either. Are they supposed to have a ranged attack?

What Would Be The Best Set For A Melee Build, And What Would Be The Best For A Cattrap Build?

Using range staff reduce your hp but later in the game the enemy doing tons of damage so going melee doubles the risk of getting hit. Seen a guy do 1k dmg with cattrap but i cant get anywhere close to it The combo is to create a dark hole and place a spike trap on top, while range attacking it. There's 4 stats in the game, physical damage (sword), magic damage (wand), health (heart) and defense (shield).

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