Drg Thunderhead Build
Drg Thunderhead Build - Here in my guide i have thunderhead build i like, works well enough anywhere. I don't use fear because i want to keep mobs grouped up for higher damage. Use this one if you really want to pump up your kill count. This weapon is quite the contrast from the minigun as it. Being op is fun as hell, and in a cooperative game like deep rock galactic, there's literally no reason not to be op. Is there a thunderhead build that makes it less woefully inaccurate and also does away with frequent lengthy reloads? Gunner build with improved gas system mod, shrapnel rounds mod, supercharged feed mechanism mod, feedback loop mod, high capacity magazine mod, perfec. I understand but does it. Below feel free to post your. I run this build with an elephant revolver with max ammo, can instakill guards at haz5 with 4 people, for long range elimination (breeders, spitters, spitballers.). Being op is fun as hell, and in a cooperative game like deep rock galactic, there's literally no reason not to be op. But in my experience, autocannon in cqc fills a sweet spot between the other two primaries' stats. The thunderhead is basically a pair of.50 caliber cannons linked together and is the alternative primary unlockable for the gunner. We will not be talking about any overclocks for this video because that can chan. Choose the armor breaking and fear mods, and you get the ultimate weapon against praetorian swarms. What would you recommend for a thunderhead auto cannon build? In this video we are going to be going over my builds for the thunderhead heavy autocannon both with and with out overclocks. In this video we are going to be talking about the thunderhead auto cannon. Gunner build with improved gas system mod, shrapnel rounds mod, supercharged feed mechanism mod, feedback loop mod, high capacity magazine mod, perfec. Is there a thunderhead build that makes it less woefully inaccurate and also does away with frequent lengthy reloads? Use this one if you really want to pump up your kill count. If you build it as a direct damage weapon, you're throwing out it's potential. This weapon is quite the contrast from the minigun as it. I understand but does it. The thunderhead is basically a pair of.50 caliber cannons linked together and is the alternative primary unlockable. I personally run big bertha with all fire rate upgrades, armor breaking and damage reduction. This weapon is quite the contrast from the minigun as it. I run this build with an elephant revolver with max ammo, can instakill guards at haz5 with 4 people, for long range elimination (breeders, spitters, spitballers.). Use this one if you really want to. If you build it as a direct damage weapon, you're throwing out it's potential. Thunderhead is meant to be an aoe weapon and it excels at that. Gunner build with improved gas system mod, shrapnel rounds mod, supercharged feed mechanism mod, feedback loop mod, high capacity magazine mod, perfec. I will be providing some foota. I run this build with. As a gunner weapon, the thunderhead is devastatingly powerful but suffers from competing with the minigun, one of the best weapons available. This weapon is quite the contrast from the minigun as it. We will not be talking about any overclocks for this video because that can chan. I don't use fear because i want to keep mobs grouped up. Gunner build with improved gas system mod, shrapnel rounds mod, supercharged feed mechanism mod, feedback loop mod, high capacity magazine mod, perfec. Choose the armor breaking and fear mods, and you get the ultimate weapon against praetorian swarms. I run this build with an elephant revolver with max ammo, can instakill guards at haz5 with 4 people, for long range. Gunner build with improved gas system mod, shrapnel rounds mod, supercharged feed mechanism mod, feedback loop mod, high capacity magazine mod, perfec. Here in my guide i have thunderhead build i like, works well enough anywhere. Choose the armor breaking and fear mods, and you get the ultimate weapon against praetorian swarms. In this video we are going to be. This weapon is quite the contrast from the minigun as it. Being op is fun as hell, and in a cooperative game like deep rock galactic, there's literally no reason not to be op. I will be providing some foota. Here in my guide i have thunderhead build i like, works well enough anywhere. The thunderhead is basically a pair. You can build this weapon to either become a violent swarm killer or an excellent single target. Is there a thunderhead build that makes it less woefully inaccurate and also does away with frequent lengthy reloads? Gunner build with improved gas system mod, shrapnel rounds mod, supercharged feed mechanism mod, feedback loop mod, high capacity magazine mod, perfec. In this. I personally run big bertha with all fire rate upgrades, armor breaking and damage reduction. I don't use fear because i want to keep mobs grouped up for higher damage. Choose the armor breaking and fear mods, and you get the ultimate weapon against praetorian swarms. I run this build with an elephant revolver with max ammo, can instakill guards. I will be providing some foota. If you build it as a direct damage weapon, you're throwing out it's potential. Gunner build with improved gas system mod, shrapnel rounds mod, supercharged feed mechanism mod, feedback loop mod, high capacity magazine mod, perfec. This weapon is quite the contrast from the minigun as it. I understand but does it. You can build this weapon to either become a violent swarm killer or an excellent single target. As a gunner weapon, the thunderhead is devastatingly powerful but suffers from competing with the minigun, one of the best weapons available. We will not be talking about any overclocks for this video because that can chan. This weapon is quite the contrast from the minigun as it. I run this build with an elephant revolver with max ammo, can instakill guards at haz5 with 4 people, for long range elimination (breeders, spitters, spitballers.). Choose the armor breaking and fear mods, and you get the ultimate weapon against praetorian swarms. Thunderhead is meant to be an aoe weapon and it excels at that. Good at area damage and ok at direct damage. What would you recommend for a thunderhead auto cannon build? Below feel free to post your. Being op is fun as hell, and in a cooperative game like deep rock galactic, there's literally no reason not to be op. But in my experience, autocannon in cqc fills a sweet spot between the other two primaries' stats. Use this one if you really want to pump up your kill count. I understand but does it. Here in my guide i have thunderhead build i like, works well enough anywhere. In this video we are going to be talking about the thunderhead auto cannon.Deep Rock Galactic ThunderHead Auto Cannon Builds YouTube
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I Don't Use Fear Because I Want To Keep Mobs Grouped Up For Higher Damage.
In This Video We Are Going To Be Going Over My Builds For The Thunderhead Heavy Autocannon Both With And With Out Overclocks.
I Personally Run Big Bertha With All Fire Rate Upgrades, Armor Breaking And Damage Reduction.
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