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Fallout 1 Small Guns Build

Fallout 1 Small Guns Build - Heavy weapons may work too, but, just as energo, they take a time to build up. Still, minigun is very strong, provided you take 2 bonus ranged damage perks. Guns and melee build after playing through the game with multiple characters, i found ranged to be more effective and powerful than melee. It offers a good variety of weapons early on and late game, and if your. Melee can be powerful, but the. For tag skills, go for small guns, speech, and lockpick. Once you pick up tatzli as a companion, you can take advantage of the. Early game you want either unarmed, melee, or small guns. Being able to shoot guns well is essential. This article lists all weapons in fallout.

I'd say you're better off with st 5, per 9, end 6, ag 9 and lck 5. At least 9 intelligence (like with every single other build). St 6, pe 8, en 4, ch 2, in 9, ag 9, lk 9. Heavy weapons may work too, but, just as energo, they take a time to build up. Your small guns skill will now be at the 300 maximum. In this video we are going to be taking a look at the 10mm smg in fallout, and how this weapon has changed through out these series and how it has also kinda. Not only is it viable, i literally just beat fallout 1 and 2 with a small guns only build. Small guns are readily available from the start, so you want to max out their usefulness. Being able to shoot guns well is essential. Still, minigun is very strong, provided you take 2 bonus ranged damage perks.

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St 6, Pe 8, En 4, Ch 2, In 9, Ag 9, Lk 9.

At least 9 intelligence (like with every single other build). Still, minigun is very strong, provided you take 2 bonus ranged damage perks. Early on, basic attacks and charge will take you far (literally), while the latter offers some welcome utility. Alternatively use an fallout editor and give yourself whatever you want.

Small Guns Are Readily Available From The Start, So You Want To Max Out Their Usefulness.

Melee can be powerful, but the. You'll be able to target eyes at 95% at 40 hexes. 5 perception (later, increase it to 6 with intense training or with an implant so you can get the vats headshot chance perk). For fallout 1, i usually do:

Once You Pick Up Tatzli As A Companion, You Can Take Advantage Of The.

Small guns + stealth + one other (usually barter). Heavy weapons may work too, but, just as energo, they take a time to build up. Starting with a small guns/speech build is probably the easiest way to go about the original fallout games. Big guns and energy weapons can be used for burst fire builds as they have powerful machineguns and gatlings.

Perks Like Sharpshooter, Better Criticals, Bonus Rate Of Fire, Action Boy And Of Course Sniper Will Make.

Early game you want either unarmed, melee, or small guns. Your small guns skill will now be at the 300 maximum. For tag skills, go for small guns, speech, and lockpick. I'd say you're better off with st 5, per 9, end 6, ag 9 and lck 5.

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