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Fallout 2 Big Guns Build

Fallout 2 Big Guns Build - This article is part of a directory: Optimized big guns build kills the final boss in one round. They deal astronomical ammounts of damage, so big. The idea is you'll run in, bash enemies for big damage and crowd control while. Kick everything in your way in the temple, avoid radscorpion and all, get to cameron and steal his key. Into fast shot in the late game if you absolutely must have aimed shots, but it'll cost you a. (it prevents aimed shots, which is normally a really bad trade off, but you can't use aimed shots with big. Unarmed builds should definitely start with at least 4 str since higher str adds to the max damage on top of unarmed/melee weapons. The other big change in patch 01.002.103 is a nerf to the aforementioned ultimatum that stops it from getting an extra reserve shot from the hellpod optimization booster and the. And they have a duration of 2 hours real time.

I will be using bozar for most filth with the. Buffouts gives a +3 agility and +2 strength, and you'll have plenty for the game. Personally i’d go small guns over big. I have four ideas for builds in fallout 2, that were also used in 1. (it prevents aimed shots, which is normally a really bad trade off, but you can't use aimed shots with big. Weapons, armor, quest walkthroughs, tips, & more Problem is that energy are very close third. Ultimate fallout 2 character build by barnaky this build will help you to create a character suitable for almost any situation to close 90% of the game's content. In the early game and very late game, with optimized build small guns are the best, with big guns, in late game are very close second. And they have a duration of 2 hours real time.

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The Bonus Move Perks Give You The Ability To Line Up Your Shots In The Most Efficient Way While Still Being Able To Fire Several Times Per.

With a high intelligence build like this,. For your close combat build i'd suggest picking unarmed over melee as mega power fist is simply better than any melee weapon in the game, see this post/thread for. Buffouts gives a +3 agility and +2 strength, and you'll have plenty for the game. Strongest damage and aoe potential.

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They deal astronomical ammounts of damage, so big. Worth bringing up your small guns skill somewhat and carrying around a.44 magnum or grease gun in the earlier stages and gauss pistol at the end. In the early game and very late game, with optimized build small guns are the best, with big guns, in late game are very close second. Big guns burst fire energy weapons burst fire quickshot sharpshooter the sniper focuses.

With All Your Perks And Traits, You Can Fire.

A common build is easy to be found on a web search, usually tags small guns (or energy weapons) / speech / lockpick, and for traits choose gifted and anything else, and for. With hank having last been seen approaching the new vegas. Personally i’d go small guns over big. Problem with them is the fact it chews it like a bubble gum.

Fast Shot Is Basically Free With Big Guns Since You'll Be Burst Firing Anyway.

Problem is that energy are very close third. Big guns is a skill in fallout 2. The idea is you'll run in, bash enemies for big damage and crowd control while. It determines combat effectiveness with any weapon categorized as a big gun, such as flamers, miniguns or missile launchers.

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