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Fallout New Vegas Explosives Build

Fallout New Vegas Explosives Build - So far i've come up with a build where i specifically do want crit. Basically four methods for using explosives: Leave some room for skill books. There are perks to make it so you don't get that hurt (adamantium skeleton for limbs and hit the deck for all. Went through my last playthrough with this build which has been refined over many hours of gameplay. Grenades and such seem to be nearly useless in combat. I'd suggest using the 0 guns skill weapons (9mm, varmint rifle) and keep pumping explosives. No finesse, no better criticals, a luck of 1, and no vats perks. Then to 70 for splash damage. With crafting you can make all sorts of mines, grenades, and bombs out of common materials.

You end up using the grenade mg / mercy with gehenna /riot shotgun and can. It's a good build because typically explosives are heavy (either grenade launchers, rocket launchers or just holding tons of grenades and mines) and unarmed you want a good. Went through my last playthrough with this build which has been refined over many hours of gameplay. If you're predominantly going to be using explosives, you're going to have to learn how to craft. While all the craftable explosives all have their uses, the mfc grenades and tin can grenades are extremely useful early game because they can be made with a low explosive skill and are. There are perks to make it so you don't get that hurt (adamantium skeleton for limbs and hit the deck for all. Fallout new vegas explosives build [start to finish, very hard, no exploits, companions or chems] So far i've come up with a build where i specifically do want crit. I'll be grabbing everything explosives and as a. No finesse, no better criticals, a luck of 1, and no vats perks.

Fallout New Vegas explosives build [Start to finish, Very hard, No
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I Get My Explosives Up Quickly To 50 For The 3 Demolitions Perks.

You end up using the grenade mg / mercy with gehenna /riot shotgun and can. Your higher perk requirements are 50 explosives (+20% explosive damage) and 70 explosives (+25 dt/25 larger aoe with explosives), so i'd probably suggest moving your guns and. Then to 70 for splash damage. No finesse, no better criticals, a luck of 1, and no vats perks.

I'd Suggest Using The 0 Guns Skill Weapons (9Mm, Varmint Rifle) And Keep Pumping Explosives.

Don't take meltdown though, the explosives give you all the crowd control you need. On energy weapons, i get my science up to 75, so i can make max charge. With crafting you can make all sorts of mines, grenades, and bombs out of common materials. While all the craftable explosives all have their uses, the mfc grenades and tin can grenades are extremely useful early game because they can be made with a low explosive skill and are.

If You're Predominantly Going To Be Using Explosives, You're Going To Have To Learn How To Craft.

Basically just build it like any normal energy character (criticals, laser. Basically four methods for using explosives: Accept you will not be able to play an explosives only build when you're indoors. It's a good build because typically explosives are heavy (either grenade launchers, rocket launchers or just holding tons of grenades and mines) and unarmed you want a good.

Leave Some Room For Skill Books.

Went through my last playthrough with this build which has been refined over many hours of gameplay. New vegas has a wide variety of explosive weapons, including rocket launchers, grenade rifles, and grenade launchers. So far i've come up with a build where i specifically do want crit. There are perks to make it so you don't get that hurt (adamantium skeleton for limbs and hit the deck for all.

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