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Kotor Consular Build

Kotor Consular Build - Scout 5/ consular 15, male ( mullet guy) str 10, dex 10, con 12, int 14, wis 15, cha 15; The consular scout build is one of the best kotor 1 builds. As stated, this build pushes for a light side scout/consular. The reasoning for the build is as such: This can make the early game difficult and tedious at times. This build holds the main character at level 2 until they unlock the jedi consular class. This build allows you to effectively balance your characters' abilities while putting all of your strength into your force. This means you have 2 points saved after your first level up, 4. Master two weapon fighting (3), master. But really, you can make even the most potato build op in that game.

This build's sole purpose is to maximize the guardian class in terms of damage output while also optimizing. Starts off having to use blasters due to the lack of any strength. Once you start building up your consular levels he really comes into his stride. Scout 2/consular 18 gains 23 powers. The consular scout build is one of the best kotor 1 builds. Consular/watchman is pretty fucking good too. Scout 2/guardian 18 gains 19 powers. Here are my ideas for a ls consular build. This means you have 2 points saved after your first level up, 4. Guardian 20 and sentinel 20 gain 21 powers (bastila, juhani).

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Star Wars KOTOR 2 Best Consular Build
Star Wars KOTOR 2 Best Consular Build
Star Wars KOTOR 2 Best Consular Build
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Just finished my second round of KOTOR, with LS Scout 2 / Consular 18
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There Are Many Builds That Are Capable Of Completing Kotor With Ease.

Scout 2/guardian 18 gains 19 powers. I recently played through the game again and had the opportunity to improve the consular build, and created a fully optimized guardian build in the same style. My recommendation is, whenever you level up and distribute your skills, set two points aside every level that you won't use. It depends on what metrics you’re looking at.

But Really, You Can Make Even The Most Potato Build Op In That Game.

This build allows you to effectively balance your characters' abilities while putting all of your strength into your force. All level ups to wis, cha will be 18 with ls mastery. Guardian 20 and sentinel 20 gain 21 powers (bastila, juhani). Consular/watchman is pretty fucking good too.

This Means You Have 2 Points Saved After Your First Level Up, 4.

The reasoning for the build is as such: This build's sole purpose is to maximize the guardian class in terms of damage output while also optimizing. As stated, this build pushes for a light side scout/consular. See tips and tricks for surviving level 2.

Consular 20 Gains 25 Powers (Jolee).

Scout grants implant feats and flurry, which is what the consular would require or best. This can make the early game difficult and tedious at times. The ls mastery bonus for consular, and jedi master (after prestige) is +3 wisdom each, for a. She is also the only able force user.

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