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Kotor Scout Build

Kotor Scout Build - Once you start building up your consular levels he really comes into his stride. Every feat and power is important to the build, and. Just got 2 questions, i can't copy the attributes listed on the. Once you get your lightsaber, it will automatically add. As far as feats go, the main trick is to stick to one combat mode (i.e. Two pieces of light side equipment (spoilers just in case you haven't found them) are by far the best pieces for a caster build. Starts off having to use blasters due to the lack of any strength. I would probably suggest scoundrel/sentinel for a blaster build, both for scoundrel's luck (+defense) and sneak attack, bump str down to 8 (you won't need any str for a gun build). Wields a lightsaber in his main hand, and a melee weapon in his off hand, this melee powerhouse destroys all opposition with insane critical strike damage. This build optimizes the number of feats, force powers, vitality, force points, defense, and offensive capabilities of the consular class.

Not only that, but you get a +3 charisma for the ls mastery,. Once you get your lightsaber, it will automatically add. Scout grants implant feats and flurry, which is what the consular would require or best. Since you're playing a scout character, you'll get the implant feats for free, which are very useful. I'd like to provide some basic info on the class combinations, their effectiveness, and how to allocate points for a fun and effective character in kotor. Scouts start with the first. For a scout, either level 5 or 8. Every feat and power is important to the build, and. There are many builds that are capable of completing kotor with ease. The reasoning for the build is as such:

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Starts Off Having To Use Blasters Due To The Lack Of Any Strength.

Scouts start with the first. Many regard this guide as the definitive tutorial for understanding the mechanics of the game and choosing a character that suits you best. Two pieces of light side equipment (spoilers just in case you haven't found them) are by far the best pieces for a caster build. Every feat and power is important to the build, and.

Flurry, Power Attack, Or Critical Strike), Since You Can Only Use One Of Them At A Time.

The reasoning for the build is as such: Scout grants implant feats and flurry, which is what the consular would require or best. Wields a lightsaber in his main hand, and a melee weapon in his off hand, this melee powerhouse destroys all opposition with insane critical strike damage. I wanna try out the powerful melee character build for my last k1 run before k2.

I Know You Like Cassus Fett's Armor, But Allow Me To Make The Case For Calo Nord's.

This build optimizes the number of feats, force powers, vitality, force points, defense, and offensive capabilities of the consular class. Once you start building up your consular levels he really comes into his stride. For a scout, either level 5 or 8. Build you're doing, you're basically using the force to solely heal.

Just Got 2 Questions, I Can't Copy The Attributes Listed On The.

This build's sole purpose is to maximize the guardian class in terms of damage output while also optimizing. Since you're playing a scout character, you'll get the implant feats for free, which are very useful. Once you get your lightsaber, it will automatically add. As far as feats go, the main trick is to stick to one combat mode (i.e.

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