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Smt Magic Or Phys Build

Smt Magic Or Phys Build - Nocturne had the legendary pierce + power charge + freikugel combo. Strength is good for extra turns too, because you get. I've split these build into 3 sections; Physical definitely has the edge if you have the dlc. There are elemental phys skills but they are limited in strength compared to elemental magic which makes them fall off later. Strength > vitality > speed > luck. I just started playing and this will be my first ever magic build for the mc in a smt game. Magic is solid throughout the entire game but. The good part is it’s not that hard to adjust your build. The game very heavily favors phys, as do all smt games, when you get down to it.

I went phys the first time, so i think i'll go mag and see if the new signature skills make it competitive. There are elemental phys skills but they are limited in strength compared to elemental magic which makes them fall off later. You can easily make a magic build and switch to strength mid game for best. Strength is better overall, but magic is easier for early game. I am normally someone who likes to hit hard instead of using magic abilities, so i guess a phys/gun build is my best option here. They are both viable and fun throughout though. Nocturne had the legendary pierce + power charge + freikugel combo. Physical builds have always been fantastic in main series smt. Magic is stronger in the early and mid game while physical is stronger in the endgame. Magic is solid throughout the entire game but.

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Magic Build Is Very Good In Early / Mid Game, And Vs Trash Mobs.

Both phys and magic have access to both for their stat. You can easily make a magic build and switch to strength mid game for best. Strength is better overall, but magic is easier for early game. I'm planning to go physical since there are new skills that are based on str over mag but do the dracostrikes have an improved versions like elemental magic or are we stuck with the.

I've Split These Build Into 3 Sections;

You don't need that many. The game very heavily favors phys, as do all smt games, when you get down to it. There are elemental phys skills but they are limited in strength compared to elemental magic which makes them fall off later. I just started playing and this will be my first ever magic build for the mc in a smt game.

From What We've Seen So Far, Nahobino Has Access To Several Physical And Magic Unique Skills, I Think There Are Enough Options Where Either A Strength Or Magic Build Can Be Good.

Magic is solid throughout the entire game but. They are both viable and fun throughout though. I went phys the first time, so i think i'll go mag and see if the new signature skills make it competitive. Magic lures you in with weakness exploiting and extra turns, but it's a deceit.

Press Turns From Using The Right Magic Element Are Guaranteed.

Do you all have any suggestions for magic to agility ratio? Either way, figment slash life is likely to still exist. Smt1&2 had some ridiculously strong sword fusions. The good part is it’s not that hard to adjust your build.

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